Dead By Daylight| The PTB is live! How to try it!

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The PTB (Public Test Build) for Dead By Daylight is now live for Steam/PC players! Here are the instructions on how to download and play in the PTB from February 9th until the 12th:

https://steamcommunity.com/games/381210/announcements/detail/1666765335126844755?insideModal=0

The test build allows us to try out and test the new emblem scoring system, which will become the new system for earning pips and ranking up in the future.

In this video I play as Donkey David King against Lisa Sherwood the Hag on the Coldwind Farm map. We are shorthanded in this match, with our fourth survivor not loading in, but we do the best we can.

Here’s a link to the Humble Bundle “Best of 2017” package of 8 games for including a copy of Dead By Daylight for PC:

https://www.humblebundle.com/games/best-of-2017-bundle

Background art was created by DoctorStrogg on DeviantArt. Thank you in advance for creating such a great devs stream parody piece DoctorStrogg. It’s pure genius. Have a great weekend.

I hope you enjoy! Thanks for watching. 🙂

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20 Comments

  1. The system is good. Survivor mains are saying its too easy for killer and too hard for them. While i feel thats not the case. The current killer pip system is hard and focused on kills only.
    To have enough time to get kills as a killer you have to A use a high tier killer and us tools and perks in the game such as ruin. In getting kills you must chase and catch then hook survivors.

    Basically the current systems has trained killers how to do whats required of all the new killer emblems and be very efficient at it. Survivors on the other hand never had any real goal other than to get points. How you got those points was easy and has no real goal in doing it on top of that walking out the gate was usually on average 50 to 33 percent of your pip.
    This is the thing that teaches you to do nothing in general you just do things and in a lot of cases survivors waste time trying to body block or bully or get hit t bagging at the exit gates. In many cases a survivors good time is making the killer have a bad time and in the end they don't care if they die because they still got a pip (which should not happen often). This system no longer allows survivors to be overly abusive with the tools that are given to them and thats a good thing.

    The emblem system does not reward time wasting choices such as trying hard to get the killers attention or getting in the way of an already active chase. Survivors now have to adapt to a system that enforces several different goals and playstles and almost no survivors played in a style that trained them to do what is required of the current emblems. Thus now they can get 18k points easy but they fail to pip because they dont know how to actually work toward emblem progression.
    For example survivors are too depending on looping pallets rather than trying to break a chase. (loops pallet > still gets hit by killer > a ton of points lost for that survivor and some for the over all time > a ton of points gained for the killer.)

    I was able to pip just fine at rank 5 and lower as survivor in over 60% of my games because I took the emblems into consideration with each move i made within the game.

    The emblem system makes low tier killers and perks much more viable and thats one of the biggest things i like about it. So simply asking for the system to be harder is a bad direction imo. While i feel survivor side could be lightened up just a bit it shouldn't be so much that survivors continue to play with only the goal of getting points. Points are not how you pip anymore and it never should have been.

    Killers already had it hard and that system trained them to be good at whats needed for the new system which means no to little learning curve.
    Survivors always had it easy and this new system is hard because they now have to learn how to use it.

  2. I see good and bad to the new badge system. Good because it's more well rounded; bad due to the fact if you're a good player, with a crap team, and you carry all game, and escape alone, you still won't double pip.

  3. This system looks interesting. I don't like the emblem design though.. Seems out of place in my opinion.

  4. The PTB is too laggy. I somehow down survs who disappear 5 seconds later and who claim after the match they weren't nearby.

  5. I’m just gonna say this now do NOT play ly the public test build if your are looking for PROGRESS I tested it for 3 hours and went back to the normal version only to see my stats revert back to its ORIGINAL STATE

    Edit: the commented 10 seconds before he said what I just said XD

  6. people need to understand this is a horror game not run through the meadows under rainbows with the killer. IT'S SUPPOSE TO BE SCARY so you have to do more work as a survivor. just like friday the 13th they buff jason and made him FASTER and scarier. This is a buff to the killers which will make them SCARIER. and this will remove lots of toxic players.

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