Let’s Play Divinity: Original Sin 2 Four Player Co-op Part 39 – Counting Your Chickens

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  1. Hello. I'm creator of crafting overhaul. It has a lot of features in it and planning to add more. Crafting is essential in a Role playing game. Here are some additions to already good crafting system. This mod covers some missing craft recipes and adds some unique crafting ideas. Could you test the mod and possibly make a video about it?

    Here is the link of the mod:

    Nexus: https://www.nexusmods.com/divinityoriginalsin2/mods/87/
    Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1139958448

  2. Also keith, not twice as powerful, they do double as much damage and have double as much health, while you have half as much health as you should and do half as much damage.

  3. Also try speaking to the meistr in home, it's a short quest that gives you a fairly important ability and then sets you off to explore the world.

  4. Hey keith if you are going to be a conjuror it's probably wiser to prioritize getting summoning 10 before you get more abilities for yourself. Also the power and farsight infusion make the incarnate hella tanky as they give lots of magic and physical armor, more than what the tooltip says.

    Sidenote there is skill book crafting in this game, and any summoning skill combined with an elemental skill gives you a elemental infusion skillbook.

    Now obviously this isn't that useful beyond situational uses like conjuring a oil incarnate and after using its fossil strike you give it fire infusion next turn so wander doesn't burn it.

    But this gets interesting when you realize that if one of the skill-books you use to craft is source skill you gain a source elemental infusion that gives the incarnate a free source skill in addition to the normal skill.

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