Let's Play Slay the Spire Modded: Gauntlet – Episode 96

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Slay the Spire is a deckbuilding roguelike with turn-based combat where the goal is titular. Slay the Spire. Developed by Mega Crit Games and currently featuring the characters Ironclad, Silent, and the Defect (and their respective decks), the game is in currently in early access and can be bought from Steam at – http://store.steampowered.com/app/646570/Slay_the_Spire/

The Final Act is finally here, and with it the new final boss Corrupt Heart!

PLEASE NOTE: The video shown is from the early access stages of the game and as a result is not necessarily reflective of the final product.

● Slay the Spire (Early Access) playlist – http://bit.ly/RhapsodySlaySpireEA
● Slay the Spire Modded playlist – http://bit.ly/RhapsodySlaySpireMod
● How to Beat Slay the Spire playlist – http://bit.ly/HTBSlaySpire

● How to Install Slay the Spire (Early Access) Mods – https://youtu.be/AAhs55x7oFo

#LetsPlay #SlayTheSpire

Mods featured:

► Mod the Spire – https://github.com/kiooeht/ModTheSpire/releases
► BaseMod – https://github.com/daviscook477/BaseMod/releases
► StSLib – https://github.com/kiooeht/StSLib/releases
► Replay the Spire – https://github.com/AstroPenguin642/Replay-the-Spire/releases
► Hubris – https://github.com/kiooeht/Hubris/releases
► Infinite Spire – https://github.com/GraysonnG/InfiniteSpire/releases
► Conspire – https://github.com/twanvl/sts-conspire/releases
► The Construct – https://github.com/Moocowsgomoo/StS-ConstructMod/releases
► The Mystic – https://github.com/JohnnyDevo/The-Mystic-Project/releases
► Beaked the Cultist – https://github.com/fiiiiilth/BeakedTheCultist-StS/releases
► Marisa – https://github.com/lf201014/STS_ThMod_MRS/releases
► Fetch Keyword – https://github.com/MurderousDuck/FetchMod/releases
► Shop Mod – https://github.com/twanvl/sts-shop-mod/releases
► Relic Sorter – https://github.com/GraysonnG/RelicSorter/releases
► Random Nob Generator – https://github.com/ReinaSHSL/StS-RNG/releases
► Always Whale – https://github.com/Modernkennnern/STS_AlwaysWhale/releases
► Colored Map – https://github.com/timeracers/ColoredMap/releases


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Hey there, I’m Ryan or Rhapsody here on the internet. I make gaming videos, most often in the let’s play format. I usually focus on strategy and indie games, but I tend to record whatever really takes my fancy at the time. If you’re interested in the commentary I provide be sure to tune in as I release 4 new videos each and every day. Thanks for watching the video above and also for taking the time to read this and hopefully I’ll see you next time.

If you’re the sort who tweets, you can follow me at – http://twitter.com/RhapsodyPlays

If you’re the chatty type, come hang out in Discord at – http://bit.ly/RhapublicDiscord

If you’d like to support the channel, consider becoming a backer on Patreon at – http://patreon.com/RhapsodyPlays


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  1. Dang it Rhaosody when you said 'welcome back for those who have left' i just came back and it just came back and you just gave me creeps and full on existential crisis

  2. I don't understand the benefit of the Gauntlet. It gives you energy for drawing cards, but then it makes your cards cost more? Isn't that the same as just not having it in the first place? AND it gives you curses if you have an X cost card? It seems to be all negative and no positive. Can someone please explain why it's good? I'm legit asking here, not trolling.

  3. Ummm… Rhaps? Did you REALLY pick Golden Egg over FUN FUNGUS?! I think you didn't notice that there was actually a path over from the fun fungus path over to the Ninjato path, so… best keep them eyes peeled.

  4. Going for golden egg over fun fungus was the wrong choice. It would have helped you heal during fights and you would have hit a rest site before the fight for ninjato. You said you couldn't get fun fungus if you wanted ninjato but that wasn't true you couldn't have gotten juzu bracelet if you got fun fungus.

  5. PLS NOTE: This is a long comment about an idea I got out of nowhere and my mother language is not english (you will probably see that with some wrong gramma or words I misswrote) I would like feedback for that how you could make it better while keeping what I want the boss to be (see down below) and please ask if you got any questions doesn't matter if it is because I fucked up the gramma for example or if it is regarding to the idea

    I just got a funny yet extremly scary idea for a boss in slay the spire: two mobs that only attack for 0 every round with spawning 4 minions on the first turn one of them gets gives 1 strength for every card played to lets say boss A*, one gives 1 strength every second to boss *B (that 2 effects was my first idea for the boss without having minions but the effects as powers), one gives 1 of the plated amor that stays (don't remember the english name of that sorry) to boss A and B every second PS: that might as well be too powerfull so if it would turn out that eay it would either change to plated armor or just be removed and the last one gives 1 block to all every second PS: if the plated amor one would be removed because it is too strong (consider that it will be a minions with a lot less hp then the boss and does not gain the effects of the other minions besides the one block every second, so it might as well be balanced by just adjusting the hp on the minions to a reasonable amount) I would try out to add one that gives the effect to everyone that block stays.

    Because that is a hardcore boss doesn't matter how much hp the minions have (besides if you could deal damage before the turn start like the hour glass (sorry if misswrote) that deals 3 damage if the turn starts) I would probably not even make the boss stronger in high asc because that itself is already hard enough lol.

    I would want the boss to work like that:

    First, lets be real anyone that does not know about that boss will die the first time he/she ancounters him because he/she do not know what they need to target so I might as well first make a little tutorial before the boss in form of like an event when the boss start becUse everything else would be super unfair

    The two boss A and B are getting super strong if if you think too much of what you want to do (minions that give effects per second) but also if you rush it too much (effect per card).

    That said you may want to target the minions first but then you have to make choice depending on what your deck can deal with the best:

    You might target the minion that gives strength per card because you play a lot but if you can't do much defense while playing mamy cards you may want to target the strength per second instead with a bit of a bitter taste from the other one

    But you should also not forget the minion that gives plated armor that stays (still sorry) because that will make the boss A and b unkillable gods but if you can't deal much or can but your deck is rather slow in it you may first want to target the minions that gives block for all per second because otherwhise you may not be able to kill the other minions.

    Based on that I think the boss would not be too hard to beat yet hard to beat for op decks because can't just kill the minions like nothing because they gain block tho if your deck really is op you may still depending in what way it is won't have problems.

    And still you should be able to win with a normal deck that beats the spire (no I do not mean arc 4) if you use the best strategie to kill the boss acording to your deck ( if such a deck can't do it or I change my mind, I will add another arc for him and he stays now he is or he is stronger but the arc makes you stronger as well so you can fight him (make you active stronger still by your choice but passive by giving you only for example shops. I wouuld probably do an pretty normal arc where are chest without relics but super cards you can choose from (that goes once if you either want an super attack, skill or power and then what you pick (might be random, might not)))

  6. Runic dome isnt a bad relic it just takes an aspect away from the viewer so they dont know what's going on unless they know attack patterns

  7. Wasp nest would be insane on the heart's 15 hit attack. If you could afford tanking it, you would deal 210 damage and get 30 thorns for the rest of the fight.

  8. I'm a bit puzzled on your assessment of onyx gauntlet, from my point of view it only ever has a downside if you have X cost cards in your deck, in most turns if you were already able to play your whole hand, you will STILL be able to play it with your onyx gauntlet, and if you were not able to play it without the gauntlet, the gauntlet might enable you to play 1 or 2 extra cards, plus it makes draw cards WAY more powerful, for example upgraded pommel strike basically is free since it costs 2 energy and draws 2 cards, but it's actually even better than that because you'd still have the energy that the pommel strike itself generated when it was drawn. Anyway, onyx gauntlet seems really strong to me.

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